![]() Its usually much easier to just ask on global chat to polish building. Coin and supplies boost (very good for starting players, less usefull later) If you tend towards a bonus usable every 2nd day or so, it would be merely go party ^^ You know, sleeping over the one day, or waiting for 2 hours at the dentist, or coming home late due to a meeting with some business partners.Īnd well, my storytelling idea was a festival, that fits a 'long' delay and fairly high expenses quite good But the one with those 30 could catch up a bit by being active & have active friends.Īnd yes, over a time span of ~10 days, a 12 hrs drift is not uncommon sadly enough, I have to arrange playing around regular daily activities.īut it doesn't have to be those 50% aka 12 hrs for a royal price, my alternative is small time units for a far lower priceġ% is definitely too low (14.4 minutes in case of a 24hr production) that can make up for the time you need to collect & complete recurring quests, but it doesn't cover any shifts resulting from a life not built around a game. ![]() My conclusion was: The one earning 200 FPs a day will always earn more than the one with 30/day. Tavern income is still limited by the maxed out furniture & tablet and the 140 friends - not depending on your daily FP income.īut I see your point, and thought about it too.
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